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Hello, I'm Rafiur Rahman

Unity3D,
Game Developer
and
Metaverse Creator

About Me

Hello I am Rafi. An university student and a self taught game developer working on unity for almost 4 years now. Developing new systems and tackling errors has become my passion and hobby after regular studies. After playing a vast amount of game and lack of my favourite genre I decided to build my own game,that how it started. I prefer unity as my goto game engine but i also have knowledge on Unreal and Godot game engine.

I am a hard working dude with more than 4000 hours spent on programming and game developement. I can prototype any game idea within minimum amount of time and asset. I got a huge asset library with everything a game dev need to prototype thier game and also am regularly using / upgrading them in my own games or giving them to other devs for their ease of work.

One of my gig is to find passionate game developer and thier works. I like to talk to them or analize their work to understand the complex world of game developement.

Work & Education

September 2020 - March 2022

U-Topia Metaverse

Lead programmer

U-Topia is an evolving metaverse that is seeking to build the first ethical metaverse with DAO-based governance and a Play-to-earn model.

July 2017 - current

Grandfleet Studios

Founder

A Game Dev Studio from bangladesh. Supporting solo indie game devs.

March 2018 - March 2020

N.H.M.S.& C.

Intermediate

A College from the center of Uttara,Dhaka

February 2021 - current

United International University

Bachelor's degree

Attending regular classes alongside game development.

Capabilities

My passion and goal is to learn and make games with Unity3D.

Programming

5 years of C# programming expirience with Unity and other game engines. Good with lua,Python,C++ and GD_script.

Controllers

Advance Character Controller supports 2D,3D,Isometric and Platformer Modes with physics interaction and FSM.

Inverse Kinematics

Foot IK : A game ready entry level footIK solution for your character.
Look IK : A camera view head rotation system for your character.

System (PWG)

Proc World Gen :
Infinite procedural world generation. This system allows devs to create any kind of world with biomes. Populate world with proc obj placement and object lock system.

System (MBS)

Modular Building System :
Build Arcitectures with modular object parts. Allows you to create creative houses and Arcitectures for your game.

System (SIF)

Scriptable Inventory Framework :
Framework to build a Inventory system with drag and drop item, Split/Stack/Combine items.

Networking

Complex Network Solution for multiplayer games with relay and lobby using Mirror or Unity NGO.

Optimization

Optimization skill for almost any device and render pipeline squezzing that extra frame from the game. Ex. fustrum,occulusion culling and LOD optimization.

Device port

Port any game on available porting devices in Unity's build options along with input system.

Selected Works

Here are some of my selected work collage. Feel free to check them out.

Character Controller

3D (Strafe/Freelook)

Character-Controller-3D with FSM and Mecanim Animations. Includes Foot IK and Look IK and simple combat system

Character Controller

First Person

A Fullbody Mecanim First Person Controller.

Procedural World Generation

System

Infinite World System for unity game engine. Works with SRP,URP,HDRP. Includes procedural object placement.

Scriptable Inventory Framework

System

Inventory System Framework.

Modular Building System

system

Modular build system.Includes save/load and multiplayer support.

Contact

rxrmachine@gmail.com

I'm happy to connect, listen and help. Let's work together and build something awesome. Let's turn your idea to an even greater product.